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This is an informal set of comments on the HoTT Book.

Enhancing education through natural interaction with physical paper

Installation instructions for XAMPP

This paper involves researching about the possibility of intelligent life on another planet.Using the Drake equation which will help us understand how life can exist on another planets.we will also conduct a questionarie where we ask 30 people about their opinion if their is life beyond Earth. We will use SETILive, a website that provides radio images of the universe to try and find signals that will help us with our hypothesis.The hypothesis states that we do beleive there is intelligent life beyond this universe. We will also look at articles that have tried to do research on life on another planet that will help us with our research..

Since the conception of the Quantum Computer (QC), their potential for greater magnitudes in speed of processing calculations has been realised by the vast majority of interested parties. This has led to a recent push in research and development in creating a stable QC which can perform quantum algorithms. To aid the creation of a stable and highly available quantum computer, simulators have been developed as a tool to as the thought processes. This report discusses details of a project that aims to investigate around the subject area, and produce an application to allow users to simulate quantum algorithms on a QC.

This document derives Kelly's rule for optimal bet sizing.

In this experiment I looked into a way fo measuring the ground bounce generated by capacitively loading 5 outputs of a Texas Instrument small outline package Hex-Flip Flop chip and discharging them all simultaneously.

Poster based on Dreuw & Deselaer's Poster LaTeX Template (http://www-i6.informatik.rwth-aachen.de/~dreuw/latexbeamerposter.php) and downloaded from http://www.LaTeXTemplates.com.

Although individual ants have an extremely basic intelligence, and are completely incapable of surviving on their own, colonies of ants can develop remarkably sophisticated and biologically successful behavior. This paper discusses a set of experiments which attempt to simulate one of these behaviors, namely the ability of ants to place pheromones as a way of communication. These experiments involved a variety of different environments, and tested two varieties of the genetic algorithm NEAT: the standard offline version, and its online counterpart rtNEAT. Since the experimental environment did not seem to offer any benefit to continuous learning, we had expected NEAT and rtNEAT to have roughly similar learning curves. However, our results directly contradict this hypothesis, showing much more succesful learning with rtNEAT than with standard NEAT.
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