Architectural visualization in distributed VR systems
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The main topic of this thesis is an architectural visualization in distributed VR systems. It is focused on Cave automatic virtual environments. The final output is a visualizer prototype using real-time raytracing techniques with use of the NVIDIA® Optix framework. This thesis also discusses 3D rasterization techniques, because they are still indispensable parts of a real-time architectural visualization, according to a research made at the beginning.